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Server Networks

Share bans across servers you trust, or join the global ban network.

Networks let a group of servers act on bans together. There are two separate systems, granted separately:

Your own networks

Requires the NETWORKS feature.

A network is a named group of servers with one owner server. Every member joins as either a member or a submitter:

  • Members receive the network's bans and nothing more - their own bans stay local.
  • Submitters also feed it - their permanent bans propagate out to every other member. The owner server is always a submitter.

Permanent bans propagate - temp bans, softbans and cleanbans stay local, by design: only deliberate, indefinite removals are worth exporting.

From the dashboard's Networks page you can:

  • Create a network - your server becomes the owner (and a submitter).
  • Invite servers by ID, choosing whether they join as a member or a submitter - their admins see the invite on the same page and accept or decline. The owner can change a member's role later from the member list.
  • Promote or demote members between member and submitter with the arrows next to each server on the card. Promoting asks first, and offers a checkbox to sync that server's current bans into the network right away - reasons carried from their ban list.
  • Sync your bans in - if your server is a submitter in someone else's network, a "Sync my bans into network" button pushes your current bans (with their reasons) out to the other member servers whenever you like. Users a server already banned are skipped.
  • Review members, trigger a ban backfill/sync, and set the network's ban policy. The sync applies the submitter guilds' combined ban set to every member guild - member-role servers receive the feed, they never feed it, same as live propagation.
  • Leave at any time. Leaving (and declining invites) always works, even if the feature is later revoked - you can always get yourself out.

The global ban network

Requires the GLOBAL_NETWORK feature - granted separately from running your own networks.

The global network is a single operator-curated ban list. Opting in adopts its existing ban set and subscribes you to future global bans. Your server's own bans are not exported to it; it is a feed you consume, not a pool you post to.

Joining is one button on the Networks page. An existing member is never ejected by a feature change - leaving is always your action.

Unbans

A network can propagate unbans as well, so lifting a ban at home lifts it across the network too. It is opt-in per network, set alongside the ban policy - without it an unban stays local and the other servers keep theirs.

Good to know

  • Propagated bans show up in your mod log like any other ban, attributed to the network, so your audit trail stays complete.
  • Every synced ban carries its story: the reason reads "[Ban sync: network name] original reason (from origin server)" on the infraction, in your mod log, and in Discord's own audit log - so you can always tell why someone was banned and where it started.
  • Ban propagation is job-driven and survives restarts; a large backfill can take a few minutes.